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Top 5 Game Boy Color

RPG, November 18, 2016
Pokémon Crystal Kaizo is a super-hard mode ROM hack of Pokémon Crystal and the official sequel of Pokemon Blue Kaizo. These titles were inspired by Kaizo Mario World, though the game's difficulty was inspired by Drayano 60's Firered Omega, as well as Pokémon Stadium. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure.
Shooter, July 12, 2016
Coming off the failure that was Tomorrow Never Dies, publisher EA wanted to return to James Bond's roots as a first-person shooter. The game, based on the film of the same name, had a different developer for each of the three platforms that it was released on. The Nintendo 64 version was developed by Eurocom, the PlayStation version was developed by Black Ops Entertainment, the developer of the previous James Bond game Tomorrow Never Dies, and by 2n Productions for the Game Boy Color. Versions of the game for the PC and PlayStation 2 were planned for release but were later cancelled midway through the development cycle.

The campaign contained multiple gadgets and numerous weapons the player could use. Each weapon had a second setting on it, such as the SA90, which could switch between single and burst modes of fire.

The World is Not Enough contained a robust split-screen mode found in most James Bond games. Players could customize their experience in various ways. They could choose what weapons they wanted to be available ( sniper rifles, explosive weapons, close combat etc.), choose how they wanted their avatar to look while playing in the game, have either vertical or horizontal split-screen, and select score limit and match time. Players could fight in teams, Free-for-All, Last Man Standing, uplink, Capture the Flag and King of the Hill modes. During the game, players could pick up various gadgets and aids such as body armor and night vision goggles.
RPG, December 20, 2016
Pokémon Yellow Version: Special Pikachu Edition (ポケットモンスターピカチュウ Poketto Monsutā Pikachū?, lit. "Pocket Monsters Pikachu") more commonly known as Pokémon Yellow Version, is a 1998 role-playing video game developed by Game Freak and published by Nintendo for the Game Boy handheld video game console. It is an enhanced version of Pokémon Red and Blue. Along with the release of Pokémon Yellow, a special edition yellow Pokémon-themed Game Boy Color was also released.

Pokémon Yellow is an enhanced version of the Game Boy games Pokémon Red and Blue. Like its predecessors, it is a third-person, overhead perspective and consists of three basic screens: an overworld, in which the player navigates the main character; a side-view battle screen; and a menu interface, in which the player configures his or her Pokémon, items, or gameplay settings. The player can use his or her Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the engaged Pokémon. During battle, the player may select a maneuver for his or her Pokémon to fight using one of four moves, use an item, switch his or her active Pokémon, or attempt to flee. Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an enemy Pokémon faints, the player's Pokémon involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon may level up. A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves learned.

Catching Pokémon is another essential element of the gameplay. During battle with a wild Pokémon, the player may throw a Poké Ball at it. If the Pokémon is successfully caught, it will come under the ownership of the player. Factors in the success rate of capture include the HP of the target Pokémon and the type of Poké Ball used: the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture. The ultimate goal of the games is to complete the entries in the Pokédex, a comprehensive Pokémon encyclopedia, by capturing, evolving, and trading to obtain all 151 creatures. Pokémon Yellow allows players to trade Pokémon between two cartridges via a Game Link Cable, including the previous games Pokémon Red and Blue. This method of trading must be done to fully complete the Pokédex, since each of the two games have version-exclusive Pokémon. The Link Cable also makes it possible to battle another player's Pokémon team.

Pokémon Yellow features several enhancements and changes. Including the below-mentioned inclusion of Pikachu as the only available Pokémon to start with, Pikachu is given both a voice and a personality unique from other Pokémon. It follows the player on the overworld, and can be examined by speaking to it by pressing A when the overworld character is facing Pikachu. While it initially has an indifferent opinion of the player, it can grow to love or hate him based on the player's actions; leveling up will keep Pikachu happy, while fainting frequently will make it unhappy (this enhanced feature would be used again in Pokémon HeartGold and SoulSilver, the remakes of Pokémon Gold and Silver). There is an area in Pokémon Yellow that features a "Surfing Pikachu" mini-game. In order to play it, players must have a Pikachu who can learn "Surf", a Water-based attack. At the time, players could only accomplish this by winning a contest to get a "surfing Pikachu". However, if players use their Pikachu from Yellow in Pokémon Stadium and beat a certain mode under the proper circumstances, they are rewarded with the move Surf, which can be used both in battle, out of battle, and in the above-mentioned mini-game. Pokémon Yellow has slightly improved graphics from its predecessors and can print Pokédex entries onto stickers using the Game Boy Printer.
RPG, October 6, 2016
Arle no Bouken: Mahou no Jewe, translated as Arle's Adventure: Magical Jewels, is a monster-training RPG for the Game Boy Color.

Arle no Bouken is an RPG in the vein of Pokémon.

As Arle, the player collects several Puyo cards. Each Puyo card contains a monster that can be summoned into battle and enhanced by way of stat-raising gems. In battle, Arle summons up to two monsters from her six-card hand to assist her. Random battles, which consist of Arle's team verses two card monsters and a familiar Madou Monogatari opponent, can be won by simply defeating the leader character; however, defeating the entire team yields an EXP bonus. The player's characters have their HP automatically restored after battle, but any completely-incapacitated monsters remain unavailable until the player visits a card station.