F-22 Interceptor is a 1991 combat flight simulator created by Ned Lerner and Gene Kusmiak. It was released by Electronic Arts and Ingram Entertainment for the Sega Genesis.
The player has three skill levels to choose from: Cadet, Training, and Combat. The player must then pick one of four campaigns: the USA, Korea, Iraq, and Russia. In each level, the player's F-22 is targeted by surface-to-air missiles, enemy aircraft, and artillery. The mission is to destroy the targets and complete the objectives using a wide range of missiles, from heat seeking missiles, precision-guided bombs, and chaffs. The aircraft is also given two cannons for engaging enemy targets.
At the end of each mission, the player is required to either land on a runway or an aircraft carrier. Sometimes in-flight refueling is needed to prevent the F-22 from crashing.