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Puzzle, July 9, 2016
Blockout is a puzzle game developed by California Dreams and published by Electronic Arts for the Sega Mega Drive in 1991. It has also been released for other consoles and computers.

The game can be seen almost as "3D Tetris". The game has a top-down perspective, with the primary objective being to clear "floors" rather than lines. Like Tetris, the player is given a series of shapes made up of cubes, which can be rotated on all three axes. Also like Tetris, if the player's pieces reach the top of the screen (i.e. some floors have gaps in them), the player will lose.

The formula behind Blockout has been recycled and rebranded numerous times, just like Tetris.
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Puzzle, July 9, 2016
Bubble and Squeak is a platform-puzzle game developed by Fox Williams and published by Audiogenic Software. Initially released for the Commodore Amiga, it was ported to the Sega Mega Drive in 1994 by Sunsoft. It also saw a release on the short-lived Amiga CD32 console.

In the game you control a bald child named "Bubble" who has command over an alien named Squeak who will follow Bubble around and will allow him to access new areas. A shoots a spark straight ahead to hit enemies. B jumps. You must find Squeak in each level; use C to get him to follow you when you do.
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Puzzle, July 9, 2016
Columns is a puzzle game created by Jay Geertsen in 1989. The rights were sold to Sega in 1990, who brought the game to the Sega System C arcade board, with its subsequent success seeing the game released on a wide variety of platforms. Columns is frequently seen as Sega's answer to Tetris. In Brazil it is known as Shapes and Columns. The Super Famicom version was released to the Nintendo Power service.
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Puzzle, July 9, 2016
Columns III is an entry in the Columns series of puzzle games developed by Sega in 1993 for the Sega Mega Drive. The game was only released in Japan and the US, with VIC Tokai publishing it in the US (consequently, the incorrect myth that VIC Tokai also developed the game is very widespread). The game has been brought to the Wii's Virtual Console service.
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Puzzle, July 9, 2016
Columns III: Revenge of Columns, known as Columns III: Taiketsu! Columns World in Japan, is an entry in the Columns series of puzzle games developed by Sega in 1993 for the Sega Mega Drive. The game was only released in Japan and the US, with VIC Tokai publishing it in the US (consequently, the incorrect myth that VIC Tokai also developed the game is very widespread). The game has been brought to the Wii's Virtual Console service.

Columns III adds several new gameplay features, including new puzzle modes and up to five simultaneous players. Most notably it introduces the "Crush Bar," a competitive-play gambit which is now a staple feature of the Columns series appearing in every game since (each time with a different name).

Columns III removes the single-player solo mode and brings the focus to competitive gaming. Like with Columns, the D-pad moves blocks and B cycles the jewels. Each character now has a meter under the "next block" bar that counts up from 0 to 30 each time a player removes jewels. Once it goes over 10, the player can hit A or C to "crush" whichever jewels are currently falling from the opponent's board, removing them and adding a row of bricks to the bottom of his field called the "Crush Bar." This will also lower your own Crush Bar. In multiplayer games with 3 or more players, A and C decide which opponent to crush (to the left or to the right, respectively).

Sometimes, one of your jewels will glow. You must remove the glowing jewel, called a Flashing Stone, before it stops glowing in order to do something devious to the competitor for a short period of time, such as making his jewels black and white (impairing visibility), flipping the game board upside down, or making him unable to cycle jewels. Finally, a special type of block sometimes appears called a Magic Stone which takes the form of two triangular jewels with a square jewel in between. If you place the block with the upward pointing triangle touching the jewels on the board, your opponent will be crushed. If you place with the downward pointing triangle touching, your Crush Bar will go down. If you place with the square touching, all jewels on your board of the color of the jewel that is touched will be removed from the board (though no crush points will be awarded for consequential clears).
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Puzzle, July 9, 2016
The game is based on the earlier Japanese puzzler Puyo Puyo. It was released to the North American and European markets in November 1993. Though not a commercial success initially, it became more popular with time. It was later also released in various compilations and other forms; see #Also released on below.

It was also released by Samsung in South Korea under the name Dong Gu Ri Te Chi Jak Jeon. For whatever reason, some number of cartridges (between only the first run and half of the entire production) was produced by taking a Puyo Puyo cart, sticking the Dong Gu Ri label on, and placing it in the Dong Gu Ri packaging and selling it as is — meaning that South Korean copies of the game will either contain the correct Korean version of Mean Bean Machine or will actually be Puyo Puyo.
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Puzzle, July 9, 2016
Dr. Robotnik's Mean Bean Machine, known as Dr. Robotnik and His Mean Bean Machine in Europe, is a puzzle game developed by Compile and released by Sega for the Sega Genesis/Mega Drive, Sega Game Gear and Sega Master System. It is the Western release of Puyo Puyo and the first Puyo Puyo game to be released in the West.

The game replaces Puyo Puyo '​'s characters with characters from the Sonic the Hedgehog franchise, being primarily based on the Adventures of Sonic the Hedgehog animated series rather than taking place on the main games' universe. It is also one of a few titles in the Sonic the Hedgehog series to not feature Sonic himself. The game was released in North America on November 26, 1993 and in Europe in January 1994, with the Sega Master System version released in Europe in July 1994. The game received generally positive reviews, with critics praising the addictive gameplay and different modes, while criticizing the quickly increasing difficulty.
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Puzzle, July 9, 2016
Dragon's Eye Plus: Shanghai III is a 1991 game by Home Data for the Sega Mega Drive released exclusively in Japan. It is a member of Activision's Shanghai series of mahjong solitaire games — to be precise, it is a port of the Japanese version of what the Western market got as Shanghai II: Dragon's Eye; the numbering discrepancy was because of a Japanese Shanghai II that had already been made.
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Puzzle, July 9, 2016
Crystal Mines is a 1989 unlicensed puzzle game for the NES by Color Dreams. When they established Wisdom Tree, they repackaged the game twice: in 1991 as Exodus: Journey to the Promised Land and in 1992 as Joshua & The Battle of Jericho, with Joshua labeled a sequel to Exodus. These two versions would be remade for the Sega Mega Drive in 1993 and 1994, respectively.

Though the games do have a TMSS check, they will only do the $A14000 write if they detect the region of the console they are running on as US — therefore, the games will only boot on either any US Mega Drive or on any other Model 1 Mega Drive without TMSS (making that a partly useless form of region lockout).

Gameplay of both versions is identical: you are the main character (Moses or Joshua, respectively) and you must collect all the bags with M on them (Joshua: coins with $ on them) scattered throughout each maze. A and C shoot; you can hold them down for rapidfire. Shooting destroys blockades and enemies. Once all the M bags are gathered, find the exit to move on to the next level. In between each level, you must answer a bunch of questions related to the story of the Bible of the game's theme; getting them wrong appears to be inconsequential to the outcome of the game (this needs investigation).
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Puzzle, July 9, 2016


Crystal Mines is a 1989 unlicensed puzzle game for the NES by Color Dreams. When they established Wisdom Tree, they repackaged the game twice: in 1991 as Exodus: Journey to the Promised Land and in 1992 as Joshua & The Battle of Jericho, with Joshua labeled a sequel to Exodus. These two versions would be remade for the Sega Mega Drive in 1993 and 1994, respectively.
Though the games do have a TMSS check, they will only do the $A14000 write if they detect the region of the console they are running on as US — therefore, the games will only boot on either any US Mega Drive or on any other Model 1 Mega Drive without TMSS (making that a partly useless form of region lockout).
Gameplay of both versions is identical: you are the main character (Moses or Joshua, respectively) and you must collect all the bags with M on them (Joshua: coins with $ on them) scattered throughout each maze. and shoot; you can hold them down for rapidfire. Shooting destroys blockades and enemies. Once all the M bags are gathered, find the exit to move on to the next level. In between each level, you must answer a bunch of questions related to the story of the Bible of the game's theme; getting them wrong appears to be inconsequential to the outcome of the game (this needs investigation).
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Puzzle, July 9, 2016
Flash Point released for Sega Mega Drive and Sega Genesis. Recorded using RetroCopy, the best Sega Mega Drive and Sega Genesis emulator.
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Puzzle, July 9, 2016
Fun 'n Games is a compilation video game developed by Leland Interactive Media and released for the Super NES and Mega Drive/Genesis platforms in 1993 and 1994. A game with the same name was released in 1995 for the 3DO Interactive Multiplayer, but it differs slightly in gameplay and was developed by Williams Entertainment Inc. The North American Super NES version of the game is considered to be one of the more rare games released for the console.
In the Paint activity the player can draw on a canvas, but also in a coloring book if desired. Different artistic tools, for example a pencil, pre-made backgrounds, paint bucket, patterns, stamps and different colors are supported. Previously created figures from the activities Stylin' Stuff and Mix and Match can be imported to the drawing.
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Puzzle, July 9, 2016


Huan Le Tao Qi Shu: Smart Mouse (歡樂淘氣鼠) is a Sega Mega Drive game developed by several Taiwanese developers in some unknown year. While the name of the dev team is never given, there is a staff list — much of the staff come from Chuanpu, but there's no confirmation this was one of their products. Some of the music is also stolen from Wonder Boy III: Monster Lair, whose sound driver the game uses.
The game itself is a basic Pengo clone — the goal is to destroy all the enemies in the stage without getting hit. pushes a block.
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Puzzle, July 9, 2016
Ikazuse! Koi no Doki Doki Penguin Land MD - called just Doki Doki Penguin Land on Sega's archive — is a Sega Mega Drive game released only in Japan as part of the Sega Game Toshokan service. It is an update to the previous games in the series, Doki Doki Penguin Land and Penguin Land, and features the same basic gameplay of having to guide an egg to the bottom of the screen.
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