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Shooter, July 9, 2016
Advanced Busterhawk Gley Lancer, commonly known as Gleylancer, is a 1992 Sega Mega Drive shoot-'em-up by NCS released exclusively in Japan (despite having some of its text, such as in the Mover configuration screen described below, in near-perfect English). It was released internationally on the Wii Virtual Console in 2008. Despite the English configuration screen, translation group M.I.J.E.T. released a patch which translated the story text in 2006-2007.

Lucia is the 16-year-old daughter of a fighter pilot who disappears while fighting a war between humans and aliens in 2025. He was captured by aliens whom he had captured earlier who had the ability to teleport. Lucia hijacks the prototype fighter CSH-01-XA "Gley Lancer" to save him.

The Gley Lancer is a standalone ship that can only shoot straight ahead by pressing B (which can be held down for rapidfire) and change its speed with A. However, up to two Mover sub-ships can be attached to the main ship and fire in any direction with the main ship. Before starting a game, the player is given a choice of how to maneuver Movers around the ship and aim them; the C button performs some related action which is detailed in the selection screen.
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Shooter, July 9, 2016
Adventurous Boy: Mao Xian Xiao Zi is an unlicensed Fantasy Zone clone, though features completely original graphics and sound. The release date of this game is currently unknown (the game itself does not say it and no package pictures have been found).
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Shooter, July 9, 2016
Air Buster: Trouble Specialty Raid Unit is a 1990 Arcade Shoot-'em-up by Kaneko which was subsequently ported to the NEC PC Engine / TurboGrafx-16 in 1990 and to the Sega Mega Drive / Genesis in 1991. The PC Engine and Mega Drive ports were renamed Aero Blasters: Trouble Specialty Raid Unit, the TurboGrafx-16 version only retains Aero Blasters as a name while the Genesis version keeps the original Arcade version's name.
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Shooter, July 9, 2016
After Burner II is the sequel to After Burner, developed by Sega AM2 in 1987. The game is essentially an upgraded version of its predecessor, adding throttle control which allows the players to adjust their fighter's speed during flight. There are also three new stages, bringing the total to 21 and various gameplay and music tweaks.
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Shooter, July 9, 2016
Air Buster: Trouble Specialty Raid Unit is a 1990 Arcade Shoot-'em-up by Kaneko which was subsequently ported to the NEC PC Engine / TurboGrafx-16 in 1990 and to the Sega Mega Drive / Genesis in 1991. The PC Engine and Mega Drive ports were renamed Aero Blasters: Trouble Specialty Raid Unit, the TurboGrafx-16 version only retains Aero Blasters as a name while the Genesis version keeps the original Arcade version's name.
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Shooter, July 9, 2016
Air Diver is a 1990 shoot-'em-up by Asmik for the Sega Mega Drive. Middle Eastern terrorists have created a military force world powers cannot take down with their own militaries and it's up to you to stop them with your F-119 stealth fighter.

The game plays like After Burner and G-LOC: a 3D flight-simulation shooter where, like G-LOC, you are situated behind the cockpit. A fires your main weapon. B fires a missile (only when you lock on the enemy). C gives the plane a speed boost.
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Shooter, July 9, 2016
Arrow Flash is a shoot-'em-up game developed by Sega as a Sega Mega Drive exclusive title in 1990, with Renovation publishing it in the US. The game is very common and has been re-released numerous times through various compilations. It was one of the first in it's genre for the Sega Mega Drive.

The player can transform to either a ship or as a mech by pressing A. B fires a regular shot in both forms. As a ship, C shoots a barrage of large laser bullets in all directions; as a mech, C thrusts the player forward, making the player invincible for several seconds. This is the so called Arrow Flash. Depending on the options settings, these C Button attacks must be collected or charged up.

In mech shape, movement is faster and options (as in Gradius style options) stay in fixed position above and below the ship. In ship shape, the options follow the ship the same way they do in Konami's Gradius series. Options are indestructable, can fire shots and absorb small enemy bullets. The ships firing rate is rather high and the game is fast paced. Dying once removes all collected equipment, but the player can resume gameplay where they died.
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Shooter, July 9, 2016
Assault Suit Leynos is a 1990 run-and-gun by NCS released in Japan and the US for the Sega Mega Drive. The US version was renamed Target Earth and published by DreamWorks.

Before each level, you are given the ability to choose which weapons to equip; switch weapons with C and fire with A. You can hold B down for rapidfire and hold the D-pad to aim shots. B jumps.
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Shooter, July 9, 2016
Atomic Robo-Kid is a horizontally scrolling shoot 'em up arcade game released by UPL in 1988.

The player controls the titular character through six stages of increasing difficulty, facing an alien "governor" boss (which are so large as to be considered levels in and of themselves, as some of the bosses take up several screens) at the end of each level, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.

Robo-Kid can collect four different weapons (whichever weapon is selected is lost when Robo-kid loses a life) in addition to his default gun, collect powerups for a shield that activates on enemy contact, plus rapid fire and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.
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Adventure, Action, Shooter, July 9, 2016
Avatar is a Russian Mega Drive hack of the unreleased game Jim Power: The Arcade Game. Since the movie was released near the end of 2009, the game was released some time after the movie was released.

The game features very few changes from the original. Like many Russian Mega Drive hacks, it adds a new title screen and removes the original title from the actual title screen. The main character's sprite has now been recoloured blue in a lazy attempt to connect the game with the movie.
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Shooter, July 9, 2016
Battle Mania Daiginjo, sometimes referred to as Battle Mania Daiginjo and Battle Mania 2, is a shoot-'em-up developed and published by VIC Tokai in 1993 for the Sega Mega Drive exclusively in Japan and South Korea. It is the sequel to Battle Mania (which was released in the US as Trouble Shooter). The ROM header's International Title field calls the game Trouble Shooter Vintage; this may have been in the intended name had the game been released overseas, and is another name the game is commonly referred to as. Translation group M.I.J.E.T. translated the game's dialogue text to English and included it with their Tougi Ou King Colossus patch as an extra before releasing it separately later.

A group calling itself the Kikokukyou have resurrected the leader of Blackball, the antagonist group of the original game, and the Trouble Shooters are called to stop Blackball and destroy Kikokukyou.
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Shooter, July 9, 2016
Battle Mania Daiginjo, sometimes referred to as Battle Mania Daiginjo and Battle Mania 2, is a shoot-'em-up developed and published by VIC Tokai in 1993 for the Sega Mega Drive exclusively in Japan and South Korea. It is the sequel to Battle Mania (which was released in the US as Trouble Shooter). The ROM header's International Title field calls the game Trouble Shooter Vintage; this may have been in the intended name had the game been released overseas, and is another name the game is commonly referred to as. Translation group M.I.J.E.T. translated the game's dialogue text to English and included it with their Tougi Ou King Colossus patch as an extra before releasing it separately later.

A group calling itself the Kikokukyou have resurrected the leader of Blackball, the antagonist group of the original game, and the Trouble Shooters are called to stop Blackball and destroy Kikokukyou.
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Shooter, July 9, 2016
Battle Squadron is a 1990 shoot-'em-up developed by Innerprise Software and published by Electronic Arts exclusively in the US and Europe for the Sega Mega Drive and Commodore Amiga.

The alien Barrax Empire has been at war with Earth for centuries to gain control over the Universe. While returning from a mission to destroy all Barrax on Planet Urainia while gathering information on the empire's fleets, Commander Barry D. Mayers and Commander Lori Bergin were taken hostage by a Barrax nova cruiser, their last transmission mentioning something about being able to turn invisible for a short period of time. The mission is to rescue them.
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Shooter, July 9, 2016
Beyond Zero Tolerance is an unreleased Sega Mega Drive sequel to Zero Tolerance. As with its prequel, it is a first person shooter, one of the few available for the system.

A prototype of Beyond Zero Tolerance was released as freeware by its creator (as was Zero Tolerance). It is mostly the same game as Zero Tolerance bar new graphics, and is far from being complete. All of the music in the prototype is recycled from the first game.
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Shooter, July 9, 2016
Bio-Hazard Battle, known as Crying: Aseimei Sensou, roughly translates to "Crying: low lifeforms war) or simply Crying in Japan, is a 1992 shoot-'em-up game by Sega for the Sega Mega Drive.

The planet Avaron (Avalon on the Japanese box) was plunged into deep biological war, and a retrovirus was synthesized to try to defeat the enemy. Unfortunately, the plan backfires: the planet is rendered nearly inhospitable, and the only survivors of the virus are sent to space to await a time when the new species of creatures that survive or thrive on the virus pose little enough a threat to set up a new colony. The game's stages display the virus outbreak, e.g. stage 2 is a ravaged city, stage 7 appears to be the facility where the virus was produced. According to the game's credits, ray tracing was used to create some graphics.
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