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Fight, July 30, 2016
Bad Dudes Vs DragonNinja, also called Bad Dudes Vs. Dragon Ninja, often referred to simply as Bad Dudes, and known in Japan simply as DragonNinja (ドラゴンニンジャ?),[5] is a 1988 arcade game developed and published by Data East. It was also ported to many computer and game console home systems. The game was followed by a 1991 spiritual successor Two Crude Dudes (known in Japan as Crude Buster). After Data East became defunct due to their bankruptcy in 2003, G-Mode bought the intellectual rights to the arcade game as well as most other Data East games and licensed them globally.

The game is a side-scrolling beat 'em up where the players are set in the role of the titular duo tasked with rescuing "President Ronnie" from ninja kidnappers. It was met with commercial success, and a generally positive to mixed critical reception. It has since become widely known for its general premise and introduction cut scene.
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Sport, Fight, July 9, 2016
George Foreman's K.O Boxing is a boxing video game produced by Acclaim, featuring boxer George Foreman, released in 1992. Years later, Acclaim released another game featuring Foreman, Foreman For Real.
George Foreman's KO Boxing was released in 1992 for the Sega Mega Drive/Genesis and other 16-bit gaming consoles such as the Super Nintendo Entertainment System that features multiple heavyweight champion George Foreman. A version for the Nintendo Entertainment System was released as well. The game was also later available on the 8-bit Sega Master System, and the Sega Game Gear. These two versions differ greatly from the other releases and were based on the Master System version of James Buster Douglas Knockout Boxing.

In the 16-bit versions, the player takes a generic boxer and must go on to defeat other generic boxers in the game in order to take on George Foreman in a 12-round boxing match featuring toe-to-toe action. Instant replays of every knockout provide a realistic pay-per-view look to the action that is going on in the screen. The game uses various camera angles for added realism. Every time that someone gets damages, his face in the photo becomes more bruised and eventually starts to show blood. A password system is used in career mode to save progress in the game in lieu of battery backup.

Like Punch-Out!!, players are given the option to block the opponent's attempted punches, evading in two different directions, and throwing a wide variety of punches.
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Fight, June 1, 2017
River City Ransom is an action beat ‘em up game for the Nintendo Entertainment System.
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Action, Fight, July 9, 2016
Last Action Hero is a series of action video games based on the film of the same name. Versions were released for the NES, SNES, Sega Genesis, Game Boy, Sega Game Gear, Amiga and MS-DOS. Versions for the Sega Master System and Sega CD were also announced, but never released.

A separate version was released on the Commodore Amiga and was developed by The Dome Software Developments. The MS-DOS version was developed by Psygnosis and offers full motion video cut scenes from the actual motion picture; the never-released Sega CD version was planned to include this feature as well.
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Fight, July 13, 2016
Sakigake!! Otokojuku: Shippu Ichi Gou Sei is an Action game, developed by TOSE and published by Bandai, which was released in Japan in 1989.
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Fight, June 1, 2017
Samurai Shodown II (真 SAMURAI SPIRITS 覇王丸地獄変? Shin Samurai Spirits Haōmaru Jigokuhen, lit. "True Samurai Spirits - Haohmaru's Portrait of Hell"), is a 1994 fighting game released as a second entry in SNK's Samurai Shodown series.

Following up on the extremely enthusiastic fan reception of the first Samurai Shodown game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a super special move meter; these moves not only cause severe damage to the opponents but also break their weapons, forcing them to fight unarmed for a short interval before a replacement weapon is issued), and a substantial number of Easter eggs.

The overall gameplay was expanded to include several movement options, such as being able to roll forward and backward, ducking to avoid high attacks, or doing small hops to avoid low strikes. This game was also the first game to incorporate an offensive blocking technique or "parry", via a command issued at the last second, a player would be able to deflect the incoming attack and leave their adversary open to attack by a split second. Such a technique was later also used in Namco's Weaponlord and later popularized by Capcom's Street Fighter III. There are also cameo appearances from other SNK characters, a hidden boss who would occasionally come out to challenge players, and several other treats for fans to uncover.
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