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Simulation, August 2, 2016
Bakushou!! Ai no Gekijou ("A Hearty Laugh! Theater of Love") is a virtual life board game developed and published for the Nintendo Entertainment System by Coconuts Japan Entertainment on Dec 29th, 1990 in Japan.

Capitalizing on the popularity of simulation and dating games from the late eighties, specifically the Bakushou!! Jinsei Gekijou series developed by Taito, this game follows many of the genre's tropes from chance rolls dictating life events, to gathering money and physical traits that benefit the player's life. Unlike the Jinsei Gekijou series however, Ai no Gekijou opts to focus on teenage life and romance in particular, rather than the wider scope seen in other life-simulation titles.
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Simulation, July 9, 2016
Bakushou!! Junsei Gekijou 2 ("A Hearty Laugh! Theater Life 2") is a virtual life board game developed and published for the Nintendo Entertainment System by Taito on May 22nd, 1991 in Japan. It is the second installment in the Bakushou!! Jinsei Gekijou series and similarly follows the previous game by allowing up to four players to take part and travel around a virtual board through chance rolls, playing out a virtual life in its entirety from childhood to senior citizenship making important decisions along the way. Introduced in this version was the concept of going to prison for crimes, and gambling in a casino.
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Simulation, July 9, 2016
Bakushou!! Junei Gekijou 3 ("A Hearty Laugh! Theater Life 3") is a virtual life board game developed and published for the Nintendo Entertainment System by Taito on December 20th, 1991 in Japan. It is the third installment in the Bakushou!! Jinsei Gekijou series and follows in the same tradition by allowing up to four players to take part and travel around a virtual board through chance rolls, playing out a virtual life in its entirety from childhood to senior citizenship making important decisions along the way.
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Sport, Simulation, July 9, 2016
Moero!! Pro Yakyuu 88 - Ketteiban was a 1989 Nintendo Entertainment System traditional baseball simulation video game. No attempt was made to release the game in Australia, North America, Europe, or anywhere else in the world.
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