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Educational, July 9, 2016
Mario is Missing! is an educational game created for MS-DOS, the SNES, and the NES. The gameplay was widely panned by critics, although its Super Mario World music remixes have gained recognition. Mario is Missing! was released in floppy disk format for MS-DOS in 1992, with the CD-ROM Deluxe edition and console versions released the following year. A follow-up called Mario's Time Machine was eventually produced. This is the first game where Luigi is the main protagonist with Mario in a supporting role and it was the only solo adventure for Luigi until 2001 when Luigi's Mansion was released on the Nintendo GameCube.
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Educational, July 9, 2016
Mario's Early Years! Fun with Letters is one of several educational games of the Mario series. Developed by The Software Toolworks and published by Nintendo, this game was released for the PC in 1993 and Super Nintendo Entertainment System in 1994. It was produced as a predecessor to Mario's Early Years! Fun with Numbers and Mario's Early Years! Preschool Fun. The concept of all three games is largely identical; they only differ in which tasks the player has to fulfill.
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Educational, July 9, 2016
Mario's Early Years! Fun with Numbers is an educational Mario game that taught numbers and basic geometry/sorting to children. It was released for the PC and SNES in September 1994, following Fun with Letters and preceding Preschool Fun.

The game takes place on a set of islands to which Mario and Princess Peach sail. The player can click one of the islands to enter, after which the player sees Luigi asleep. Once the player clicks him, various activities must be performed to learn.
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Educational, July 9, 2016
Mario's Early Years! Preschool Fun is an educational Mario game released in North America in 1994 for the PC and SNES developed for children under six years of age. The game is set around a group of islands, where each island teaches a different subject to the players.

This was the last of three educational games to be released in the Mario's Early Years! series, the others being Mario's Early Years! Fun with Letters and Mario's Early Years! Fun with Numbers.
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Educational, July 9, 2016
Mario's Time Machine is an educational video game originally released for MS-DOS and then for the Nintendo Entertainment System and Super Nintendo Entertainment System consoles. The Software Toolworks both developed and published the MS-DOS and Super NES versions in 1993, while the NES version was developed by Radical Entertainment and published by Nintendo in 1994. The MS-DOS version was re-released as Mario's Time Machine Deluxe in 1996.

Mario's Time Machine is one of several educational Mario video games that were released during the early 1990s; the game focuses on teaching human history. While the gameplay and engine varies between the three different versions, the story is roughly the same: the player assumes the role of Mario, who uses a time machine to return various artifacts, which had been stolen by Bowser, to their correct points in time.

Mario's Time Machine received generally negative reviews since its release, holding an aggregate score of 60.25% on GameRankings based on two reviews. Its use as an educational title has been mixed, and the game has been compared to another educational history game, Where in Time Is Carmen Sandiego?
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Educational, July 9, 2016
Mickey's Playtown Adventure - A Day of Discovery! is a Miscellaneous game, developed by Visual Concepts and published by Hi-Tech, which was cancelled before it was released.
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Educational, July 9, 2016
Numbers Paradise is a Miscellaneous game, developed by ISCO and published by Acclaim Japan, which was released in Japan in 1996.
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Educational, July 9, 2016
Packy & Marlon is an educational platform video game developed by WaveQuest and published by Raya Systems for the Super Nintendo Entertainment System. It was designed to improve self-care behavior in children with juvenile diabetes. The game achieved some success with treatment groups. It is a part of educational video game series from Raya that includes Captain Novolin, Rex Ronan: Experimental Surgeon and Bronkie the Bronchiasaurus.
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Educational, Action, July 9, 2016
Rex Ronan: Experimental Surgeon is an educational action video game developed by Sculptured Software and published by Raya Systems for the Super Nintendo Entertainment System. The game teaches players about the hazards of smoking tobacco cigarettes. The initial development of the game received support from the US Agency for Healthcare Research and Quality. It is a part of educational video game series from Raya that includes Captain Novolin, Packy and Marlon and Bronkie the Bronchiasaurus.
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Strategy, Educational, September 26, 2016
The 1989 version of Where in Time Is Carmen Sandiego? is a multiplatform video game where players have to travel through time to collect the clue and the warrant necessary to capture Carmen Sandiego or one of her henchmen. The goal of this game is to track Carmen's villains through history and arrest them and ultimately arrest Carmen herself.
Similar to World, the player plays as a secret agent for the Acme Detective Agency, and has to use the research books to crack the clues given to them on where the crook went to, and also decode the physical attributes or interests of the crook based on other clues. They must achieve both these objectives in order to secure an arrest warrant, which allows them to identify the person at the end of the case as the crook. The player travels through time and space with a device known within the Carmen Sandiego universe as the Chronoskimmer. The game is time limited, and every action one takes uses up some of that time; the player needs to solve the case within the allotted time in order to be successful. As well as teaching the player about both geography and history it also provides practice with using a research book – the New American Desk Encyclopedia comes with the game for assistance. The people, events, and inventions featured in the game hail from period in history ranging from 400 AD to the 1950s – the past 1500 years of human history. The game comes with a 28-page instruction manual.
This was the first game in the series to establish that ACME Headquarters is located in San Francisco.
The game was released on a variety of different platforms including Apple II (1989), Amiga (1990), Commodore 64/128 (1990), Macintosh (1990), IBM PC Compatible (1990), Nintendo Entertainment System (1991), Sega Genesis (1992), and Super Nintendo Entertainment System (1993).
In 1991, Konami released a port of the game for the Nintendo Entertainment System which included a small, paperback encyclopedia as a free pack-in. Hi Tech Expressions later created a port for the Super NES. Electronic Arts also created a port for the Sega Genesis.
From the time the game was released (August 1989) up until January 21, 1990, the game had sold "more than 100,000 copies". The game was "the best-selling software game during the 1989 holiday season"
Gene Portwood and Lauren Elliott were the designers for the game, Lance Groody and Rod Nelson were the programmers, Don Albrecht, Leila Bronstein, Michelle Bushneff, Maureen Gilhooly, Julie Glavin, Avril Harrison and Barbara Lawrence all worked on graphics, Clair Curtin was the product manager, Susan Meyers wrote the clues, and Matthew Leeds wrote the manual.

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