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Simulation, July 9, 2016
Aerobiz is a business simulation video game for the Super Nintendo, Sharp X68000 and Mega Drive/Genesis game consoles, released in 1992 by Koei.As CEO of a budding international airline, the player has a limited amount of time to expand their business to become the industry leader against three other airlines (either AI-controlled or human opponents). The player has an amount of control over how their airline develops, such as the name, investments, what routes to fly, plane purchases, and other various aspects, while at the mercy of world events such as politics (for instance, if the player runs his or her airline out of Moscow, he or she can initially only buy Soviet planes and will have a harder time negotiating with Western nations) and natural disasters. The player can also get the company involved in peripheral businesses such as hotels and shuttle services. Once Perestroika is initiated, then the Cold War restrictions no longer apply in the game.The sequel Aerobiz Supersonic was released in August 1994 for the SNES and Mega Drive/Genesis. The player is presented with a wider variety of options in nearly everything, but the game play is much the same. Another sequel known as Air Management 96 was released only in Japan for the Sega Saturn and PlayStation.
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Simulation, July 9, 2016
Aerobiz Supersonic, known as Air Management II: in Japan, is a business simulation video game released by Koei in US-America in August 1994, available on the Super Nintendo and the Mega Drive/Genesis. It is a sequel to Koeis previous airline simulation game, Aerobiz.
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Simulation, July 9, 2016
Air Cavalry is a flight simulation video game developed by Synergistic Software. It was released by Cybersoft and GameTek for the Super NES in 1995.
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RPG, Simulation, July 21, 2016
BS Bokujō Monogatari was an episodically released ura- or gaiden-version of the original Harvest Moon consisting of 4 unique episodes on the Satellaview. Each episode had to be downloaded by players from St.GIGA (at NikoNiko Ranch on the BS-X cartridge) during a specified broadcast week and during a specified time-window. It featured "SoundLink" narration (radio drama-style streaming voice data intended to guide players through the game and give helpful hints and advice). Due to the nature of SoundLink broadcasts these games were only broadcast to players between 6:00 and 6:50PM on broadcast dates. The game was never released outside Japan and as with all other Satellaview titles it has never been re-released as a stand-alone title. Online Satellaview emulation enthusiasts refer to the game unofficially as "BS Makiba Monogatari."A single rerun of the broadcasts was conducted in the same weekly format from November 4, 1996 to November 30, 1996 at 5:00 to 5:50PM. The BS-X download location changed to Bagupotamia Temple.
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RPG, Simulation, July 21, 2016
BS Bokujō Monogatari was an episodically released ura- or gaiden-version of the original Harvest Moon consisting of 4 unique episodes on the Satellaview. Each episode had to be downloaded by players from St.GIGA (at NikoNiko Ranch on the BS-X cartridge) during a specified broadcast week and during a specified time-window. It featured "SoundLink" narration (radio drama-style streaming voice data intended to guide players through the game and give helpful hints and advice). Due to the nature of SoundLink broadcasts these games were only broadcast to players between 6:00 and 6:50PM on broadcast dates. The game was never released outside Japan and as with all other Satellaview titles it has never been re-released as a stand-alone title. Online Satellaview emulation enthusiasts refer to the game unofficially as "BS Makiba Monogatari."A single rerun of the broadcasts was conducted in the same weekly format from November 4, 1996 to November 30, 1996 at 5:00 to 5:50PM. The BS-X download location changed to Bagupotamia Temple.
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Simulation, July 9, 2016
Battle Submarine is a strategy video game, published by Pack-In-Video, which was released exclusively in Japan in 1995.
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Action, Simulation, July 9, 2016
Wings 2: Aces High is the Super Nintendo Entertainment System sequel to the Amiga game Wings that takes place during World War I (though the developer is Malibu, rather than Cinemaware). The game was sold in Europe as Blazing Skies.
A realistic aerodynamics system is used in the game that replicates the physics of a World War I biplane. Many of the loop-de-loops that are possible in modern aircraft were not possible given the limited speed and velocity of the early 20th century flying machines.
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Simulation, RPG, July 21, 2016
BS Bokujou Monogatari is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 runs between September 2, 1996 and November 30, 1996. The game is a life-simulation game and it comes as a pseudo-sequel to the earlier-broadcast (July 1996)/retail release Bokujou Monogatari, commonly known internationally as Harvest Moon this has given the series the fan-nickname "BS Harvest Moon" as a result. Together with the game (typically immediately before and after), 10-minute broadcasts of a related nature were released entitled BS Bokujou Monogatari Torisetsu (a digital instruction manual) and Bokujou Monogatari no Kekka (a score/results program).
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Strategy, Simulation, July 9, 2016
Uncharted Waters, or Daikoukai Jidai, is a strategy simulation game from Koei set during the Age of Discovery (15th-17th century) in which the player is a neophyte ship captain from a disgraced noble family, out to make his fortune and restore the family name to its proper station. The player can sail around and discover ports belonging to either of the games three nations - Portugal, Spain and the Ottoman Empire - as well as politically neutral ports. These neutral ports can be invested in to increase the players wealth and reputation. The end goal of the game is to build the player characters fame through discoveries and by winning ship battles with pirates and rival merchants, which eventually allows the player to take on tasks for the King of Portugal who will restore the players nobility in gratitude.
Uncharted Waters was released on the NES and MSX originally, though versions for SNES, Genesis and PC followed soon after. The series received a few sequels, though only the first sequel - Uncharted Waters 2: New Horizons - was localized and released in the West.
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Flight, Simulation, July 9, 2016
Turn and Burn: No-Fly Zone - known in Japan as Super Dogfight: F-14 Tomcat Air Combat Game - is a jet flight simulator from Absolute Entertainment for the Super NES, released in 1994. It is the sequel to Turn and Burn: The F-14 Dogfight Simulator, a Game Boy game which also featured the F-14 Tomcat aircraft. An enhanced port of this game was released as F-14 Tomcat on Game Boy Advance.
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Simulation, July 9, 2016
Dokyusei 2 is a video game published by ELF Corporation. Dokyusei 2 was released in 1995 for DOS version and in 1997 for Windows. A PlayStation version was released on August 7, 1997.
The player plays the role of a high school male student. In the winter vacation of the last school year (from 22 December to 7 January), he has to choose one girl to be his girlfriend. There are 15 choices for him to make, some are his classmates and some have to be met in the city. The player has to meet the girls and make friends with one of them until the relationship develops to a point that the girl is willing to become his girlfriend.
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Simulation, July 9, 2016
The Falcon series was a popular and long running range of flight simulators for home computers featuring the F-16 Fighting Falcon combat aircraft. In several gaming magazines Sega Mega Drive and Super Nintendo ports were announced with accompanying screenshots, however, nothing was ever seen beyond these small snippets.
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Flight, Simulation, July 9, 2016
Lock On: Modern Air Combat or LOMAC, known in Russia as Lock On, is a modern combat flight simulation developed by Eagle Dynamics and published by Ubisoft in Europe and 1C Company in Russia; it is considered as a survey simulator by its creators. It contains 8 flyable aircraft and over 40 non-playable/AI-controlled planes. The game mainly revolves around air-to-air combat and air-to-ground combat with some optional, unique roles such as pinpoint/anti-radiation strikes, anti-ship strikes or aerobatics. The game realistically models all aspects of take-off and landing, AWACS (also known as AEW&C), carrier-based landings (for the Su-33), and aerial refueling.

Over 180,000 buildings, 50 million trees, 21 cities, 1,700 towns, 500 bridges, 18 airfields, and 8 naval bases are present in a virtual world modelled after Black Sea region. The 8 flyable aircraft are the MiG-29A, MiG-29S, Su-27, Su-33, Su-25, MiG-29G (a German MiG-29 variant with a native board-computer), F-15C, and the A-10A; only the Su-25 and A-10 are dedicated close air support aircraft, the rest are air superiority or multi-role fighters with limited or no air-to-ground capabilities. Due to the small number of aircraft the player can only fly as a pilot from either the United States, Ukraine, the Russian Federation, Georgia, Israel or Germany.

A flexible mission editor is included to allow users to make a wide variety of missions or even full-length campaigns, equal to the quality of those presented with the game. Many fan-created mission packs and campaigns have also been released.

There are 4 Eagle Dynamics constructed campaigns in the original game, one for each main aircraft represented; the A-10, F-15, SU-25 and SU-27. Each one boasting around 6-7 missions. Additional campaigns were later added in patches for the SU-33 and MiG-29.
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Shooter, Simulation, July 9, 2016
The Multi-Purpose Arcade Combat Simulator (or M.A.C.S.), was a shooting simulator developed for the U.S. Army as a cheap way to train shooting skills. It was a bit of a mystery until a couple of years ago when the rifle and and carts became available through Ebay.
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Simulation, Strategy, July 9, 2016
KOEI's first foray into the wargame arena is a worthy attempt, but ultimately unrewarding. The game engine which has proven effective for KOEI's strategy games is woefully inadequate to handle the nuances of World War II combat, where combined arms plays a key role. The undistinctive units, puzzling AI, and confusing interface only add insult to the injury. The only reason it's here is for the sake of completing the collection of old KOEI games, and for me to warn you about how bad it is.
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